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Generated from: “Show the Q3 delivery plan for the mobile app with dates and dependencies.

Q3 delivery plan — mobile app 4.0

Written by an agent from the skill, validated by chiltepin check, rendered by the renderer — shown as generated, 13 September 2026.

DOCUMENTPLAN

Q3 delivery plan — mobile app 4.0

Dates, dependencies, and the ship gate for the July–September release.

SECTION 01 · Note

Assumptions

Note
Q3 is 1 Jul – 30 Sep 2026 and status is as of 13 Sep 2026. The release is mobile app 4.0 on iOS and Android from one codebase. Sync API v2 is owned by the platform team and is the only dependency outside the mobile team. Sprints are two weeks and start on 1 Jul.

Four workstreams feed one release candidate. Sync API v2 gates the offline cache, and the passkey sign-in gates the push rework, so those two chains set the critical path. Everything else can slip a sprint without moving GA.

Schedule by sprint

SECTION 02 · Schedule
GANTT
ScheduleS1 · Jul 1–14S2 · Jul 15–28S3 · Jul 29–Aug 11S4 · Aug 12–25S5 · Aug 26–Sep 8S6 · Sep 9–22S7 · Sep 23–30Sync API v2(platform team)Passkey sign-inBeta 1 onTestFlight and PlayinternalOffline order cacheDesign system 2.0adoptionPush notificationreworkFeature freezeRelease candidateand storesubmissionPhased rollout4.0 GA
Legendplanneddonein progressmilestone

The push rework was planned to close at the 8 Sep freeze and now runs into S6. It has a two-week freeze exception because the device-token binding depends on the passkey session, which merged one sprint later than planned. If it is not merged by 22 Sep, 4.0 ships without it and the rework moves to the first 4.1 sprint.

What blocks what

SECTION 03 · Flowchart
DAG
Flowchart: 8 stepsSync API v2Passkey sign-inDesign system 2.0adoptionOffline order cachePush notificationreworkRelease candidate4.0Phased rollout4.0 GA1234
1delta endpoint2device-token binding3freeze exception4store approval
Legendstartstepnextoptionalhappy path

Workstreams, owners, and dates

SECTION 04 · Comparison
WorkstreamOwnerStartEndDepends onStatus
Sync API v2Platform team (Rui Costa)2026-07-012026-08-11Done
Passkey sign-inMobile core (Ana Lindqvist)2026-07-012026-07-28Done
Offline order cacheMobile core (Dev Patel)2026-07-152026-09-08Sync API v2Done
Design system 2.0 adoptionMobile UI (Mei Tanaka)2026-07-292026-09-08Done
Push notification reworkMobile core (Ana Lindqvist)2026-08-122026-09-22Passkey sign-inAt risk
Release candidate and store submissionRelease (Sam Okoro)2026-09-092026-09-22Offline order cache, Design system 2.0, Push reworkIn progress
Phased rolloutRelease (Sam Okoro)2026-09-232026-09-30Store approvalNext

Dates are sprint boundaries. Store approval normally takes 1–3 days on iOS and under 1 day on Android.

Milestones

SECTION 05 · Roadmap
2026-07-01
done
Q3 kickoff
Scope locked and the Sync API v2 contract signed off with the platform team.
2026-07-28
done
Passkey sign-in merged
One sprint late; the push rework start moved with it.
2026-08-11
done
Beta 1
TestFlight and Play internal track with passkeys and Sync API v2.
2026-09-08
done
Feature freeze
Offline cache and design system in; push rework has a two-week exception.
2026-09-22
current
Release candidate 4.0
Submitted to App Store and Google Play.
2026-09-23
next
Phased rollout starts
1% on both stores.
2026-09-29
next
4.0 GA
100% of users on both stores.
Legenddonecurrentnext

How 4.0 ships

Both stores use their native staged-release controls. Each stage holds until the crash-free sessions gate passes; a failed gate halts the rollout at the current share.

SECTION 06 · Rollout
ROLLOUTrolling
Stage 1
Smokenext
1%
24h
Stage 2
Canarynext
10%
48h
Stage 3
Halfnext
50%
48h
Stage 4
GAnext
100%
LegendnextGATEgate — must pass to advance
RollbackHalt the staged release in App Store Connect and Play Console; users on 4.0 get a 4.0.1 hotfix, not a downgrade.
View the Markdown
```meta
title: Q3 delivery plan — mobile app 4.0
subtitle: Dates, dependencies, and the ship gate for the July–September release.
tag: PLAN
```

```callout
tone: note
title: Assumptions
body: "Q3 is 1 Jul – 30 Sep 2026 and status is as of 13 Sep 2026. The release is mobile app 4.0 on iOS and Android from one codebase. Sync API v2 is owned by the platform team and is the only dependency outside the mobile team. Sprints are two weeks and start on 1 Jul."
```

Four workstreams feed one release candidate. Sync API v2 gates the offline cache, and the passkey sign-in gates the push rework, so those two chains set the critical path. Everything else can slip a sprint without moving GA.

## Schedule by sprint

```gantt
periods:
  - "S1 · Jul 1–14"
  - "S2 · Jul 15–28"
  - "S3 · Jul 29–Aug 11"
  - "S4 · Aug 12–25"
  - "S5 · Aug 26–Sep 8"
  - "S6 · Sep 9–22"
  - "S7 · Sep 23–30"
tasks:
  - { label: Sync API v2 (platform team), start: 0, span: 3, kind: done }
  - { label: Passkey sign-in, start: 0, span: 2, kind: done }
  - { label: Beta 1 on TestFlight and Play internal, start: 2, span: 1, kind: milestone }
  - { label: Offline order cache, start: 1, span: 4, kind: done }
  - { label: Design system 2.0 adoption, start: 2, span: 3, kind: done }
  - { label: Push notification rework, start: 3, span: 3, kind: active }
  - { label: Feature freeze, start: 4, span: 1, kind: milestone }
  - { label: Release candidate and store submission, start: 5, span: 1, kind: current }
  - { label: Phased rollout, start: 6, span: 1 }
  - { label: 4.0 GA, start: 6, span: 1, kind: milestone }
```

The push rework was planned to close at the 8 Sep freeze and now runs into S6. It has a two-week freeze exception because the device-token binding depends on the passkey session, which merged one sprint later than planned. If it is not merged by 22 Sep, 4.0 ships without it and the rework moves to the first 4.1 sprint.

## What blocks what

```flow
variant: dag
dir: LR
nodes:
  - { id: sync, col: 1, row: 1, kind: start, label: Sync API v2 }
  - { id: passkeys, col: 1, row: 2, kind: start, label: Passkey sign-in }
  - { id: ds, col: 1, row: 3, kind: start, label: Design system 2.0 adoption }
  - { id: cache, col: 2, row: 1, kind: process, label: Offline order cache }
  - { id: push, col: 2, row: 2, kind: process, label: Push notification rework }
  - { id: rc, col: 3, row: 2, kind: process, label: Release candidate 4.0 }
  - { id: rollout, col: 4, row: 2, kind: process, label: Phased rollout }
  - { id: ga, col: 5, row: 2, kind: end, label: 4.0 GA }
edges:
  - sync -> cache: delta endpoint
  - passkeys -> push: device-token binding
  - cache -> rc
  - push --> rc: freeze exception
  - ds -> rc
  - rc -> rollout: store approval
  - rollout -> ga
```

## Workstreams, owners, and dates

```table
columns: [Workstream, Owner, Start, End, Depends on, Status]
rows:
  - [Sync API v2, Platform team (Rui Costa), 2026-07-01, 2026-08-11, "—", { v: Done, tone: pos }]
  - [Passkey sign-in, Mobile core (Ana Lindqvist), 2026-07-01, 2026-07-28, "—", { v: Done, tone: pos }]
  - [Offline order cache, Mobile core (Dev Patel), 2026-07-15, 2026-09-08, Sync API v2, { v: Done, tone: pos }]
  - [Design system 2.0 adoption, Mobile UI (Mei Tanaka), 2026-07-29, 2026-09-08, "—", { v: Done, tone: pos }]
  - [Push notification rework, Mobile core (Ana Lindqvist), 2026-08-12, 2026-09-22, Passkey sign-in, { v: At risk, tone: warn }]
  - [Release candidate and store submission, Release (Sam Okoro), 2026-09-09, 2026-09-22, "Offline order cache, Design system 2.0, Push rework", { v: In progress, tone: warn }]
  - [Phased rollout, Release (Sam Okoro), 2026-09-23, 2026-09-30, Store approval, { v: Next, tone: muted }]
note: Dates are sprint boundaries. Store approval normally takes 1–3 days on iOS and under 1 day on Android.
```

## Milestones

```timeline
items:
  - "[done] 2026-07-01 · Q3 kickoff · Scope locked and the Sync API v2 contract signed off with the platform team."
  - "[done] 2026-07-28 · Passkey sign-in merged · One sprint late; the push rework start moved with it."
  - "[done] 2026-08-11 · Beta 1 · TestFlight and Play internal track with passkeys and Sync API v2."
  - "[done] 2026-09-08 · Feature freeze · Offline cache and design system in; push rework has a two-week exception."
  - "[current] 2026-09-22 · Release candidate 4.0 · Submitted to App Store and Google Play."
  - "[next] 2026-09-23 · Phased rollout starts · 1% on both stores."
  - "[next] 2026-09-29 · 4.0 GA · 100% of users on both stores."
```

## How 4.0 ships

Both stores use their native staged-release controls. Each stage holds until the crash-free sessions gate passes; a failed gate halts the rollout at the current share.

```rollout
strategy: rolling
stages:
  - "[next] 1% · Smoke · 24h — crash-free sessions ≥ 99.5%"
  - "[next] 10% · Canary · 48h — crash-free sessions ≥ 99.5% and order sync errors < 0.1%"
  - "[next] 50% · Half · 48h — no P1 in the release channel"
  - "[next] 100% · GA"
rollback: Halt the staged release in App Store Connect and Play Console; users on 4.0 get a 4.0.1 hotfix, not a downgrade.
```